LitRPG
Defiance of the Fall Review: The Crunchiest Series in LitRPG, and the One That Makes the Multiverse Believable
- Narrator
- Pavi Proczko Narration: ★★★½☆ 3.5/5
- Series
- Defiance of the Fall — Book 1
- Sub-genre
- LitRPG
- Runtime
- 23h 29m
- Publisher
- Aethon Audio
- Tropes
- system apocalypse, multiverse, cultivation, axe-wielding MC, ensemble cast, long-running series, pay-to-win factions, infinite progression paths
The thesis up front
Defiance of the Fall does one thing better than any other LitRPG — possibly better than any other fantasy series running right now. When it says multiverse, it means it. The scope, the factions, the paths to power, the politics — it feels like something actually old and vast and beyond any one character's full comprehension. No series I've listened to pulls that off as convincingly as this one.
It also has pacing problems that would be disqualifying in most series. Some books are half cultivation readout. The MC is the least interesting character in his own story. One or two entries in the back catalog are genuinely difficult to sit through.
The case for S-mid is that the things Defiance does right are so far beyond what comparable series attempt that the case for rating it lower requires ignoring the achievement. The case against S-high or S-peak is real, and I'll make it honestly. But this is a series that earns its tier. The question is whether you can get through it.
✦
The Earth arc — and why book one works
This is a rare thing in the genre: a LitRPG where book one is the strongest argument to continue.
A lot of long-running series front-load their rough material. Primal Hunter's book one is the rough one; the opening arc of He Who Fights with Monsters is weaker than what comes after. Defiance inverts this. The Earth arc — roughly the first three books, covering the system integration of Earth, Zach's origin, and the early choices that define his power set — is excellent throughout.
You get the system apocalypse well-executed. You get real stakes because the scale is still human-legible. And you get introduced to the character who will become the actual heart of the series: Agras.
Agras starts book one as everything that reads as "genre villain" — antagonistic, aggressive, positioned in opposition to Zach. He becomes, over the course of the series, one of its stars. I won't spoil how that arc develops, but it is one of the better character trajectories in long-form LitRPG. Many of the Earth survivors follow the same pattern — groundwork in the early books, payoff that compounds as the cast becomes pillars of the story. The groundwork is worth sitting through.
✦
Infinite paths, and no best choice
The thing Defiance does that no other series matches — even before Zach enters the multiverse — is the cultivation design.
Most LitRPGs give you a system with clear optimal paths. Players figure out the best build early; everything else is flavour. Defiance refuses this from the start. On Earth alone, the ways a person can grow their power feel like a hundred genuinely different roads. Someone follows a guide, walks a perfected ancestral path. Someone else tears the path apart and builds a hybrid. Someone makes choices no one has made before. The system doesn't tell you what's best. You decide — and then you live with what you chose, for better and worse.
The result is that every character's cultivation feels individualized. You meet people who made different choices and understand immediately why those choices were theirs. The contrast matters. This isn't a world where the smartest player figured out the optimal spec and everyone else is playing wrong.
And then Zach enters the multiverse, and you realize Earth's hundred options were the tip of a much, much larger structure. Every race, faction, and type of being has developed entirely unique cultivation methods, philosophical frameworks for what power even means, and distinct notions of what a perfected version of themselves looks like. And then you learn paths can be combined — what you built becomes an ingredient for something new that didn't exist before you made it. Every time you believe you've seen the full space of possibility, the series produces more.
✦
The multiverse — the reason this series deserves S tier
No other series I've listened to makes the multiverse feel as real as Defiance of the Fall does.
In most LitRPG multiverse stories, the scope is implied more than embodied. You're told there are countless universes with countless civilizations — and then you meet eight factions and the world starts to feel manageable. The genre's reach tends to exceed its grasp.
Defiance does something different. Every time you think you've seen the shape of the multiverse — understood the power structures, mapped the major factions, gotten a handle on the ways beings can cultivate — the series adds another layer. Not as a plot contrivance, but as a logical extension of the system's actual scale. A multiverse billions of years old with hundreds of billions of civilizations should not be reducible to ten factions. Defiance commits to that.
The practical result: you keep meeting genuinely new kinds of players. Ancient powerhouses in seclusion who predate the current heavens. Heretics hiding from the system. Beasts that have been cultivating in the wild for eons without faction affiliation. Gods of gods who still can't cross the multiverse because it's simply too vast. The most powerful beings in existence are still locally powerful — the universe is too big for any one entity to dominate. Even literal mortal enemies can find themselves unable to reach each other across the void.
This sense of scale earns every chapter. When Zach comes across a new faction, you believe you're seeing something real, not a set piece.
✦
The factions — three that stand out
The depth of individual faction work is where the cultivation crunch pays off. Because Brink explains everything in exhaustive detail, when a faction's cultivation method is described, it feels genuinely distinct rather than cosmetically different.
The Undead Empire. Undead appear in nearly every fantasy property. Defiance is the only version I've encountered that makes them interesting at the society level. Skeletons are their own faction, with sub-types based on origin and power path. Corpse lords Frankenstein themselves together from trophy parts — a power method built around acquiring, preserving, and integrating pieces from conquered enemies, which shapes their entire culture and motivation. Reavers. Draugr. And vampires, who don't consider themselves undead at all and operate entirely separately. Each category has its own internal politics, its own cultivation method, its own way of relating to the others. The Undead Empire reads as something with real history rather than a villain faction built to be defeated.
The Buddhist/Taoist sect. One of the more genuinely surprising things the series does. On the surface: pacifists. Everyone in the multiverse knows they're pacifists. And then you understand what they actually believe — that violence, if it leads to sufficient peace for the wider multiverse, is an expression of their teachings rather than a violation of them. They're religious zealots wearing a pacifist face, fully capable of an extraordinary amount of violence if they've concluded it serves the greater good. What makes this work is that the author doesn't play it for irony or hypocrisy — the characters who hold this view believe it completely, and their logic is internally consistent. The real players in the multiverse know what they're dealing with. Everyone else sees pacifists.
The old money factions. This is the one that surprised me most. LitRPG has a habit of treating wealth as a crutch — the rich kid who bought his power, destined to be outpaced by the grinder with better fundamentals. Defiance takes the opposite position: in a genuine multiverse with billions of years of compounding advantage, old money wins. Factions that have existed since the first universe integrations have been accumulating wealth for eons, have perfected their founders' cultivation paths, and have been funneling both into their scions for generations. The result is characters whose power bases are legitimately disgusting — not because they're plot-powered, but because the math of unlimited resources plus a perfected path plus generations of implementation actually adds up. Pay-to-win is treated as real. It makes sense. This is not a world where the self-made grinder always closes the gap.
✦
Zach — and why he works despite himself
Zach is the least interesting character in the series. This is a common fan complaint and it's accurate.
He's a decent person trying to protect people he cares about. He has a moral code he doesn't compromise. He doesn't have wild personality swings, isn't prone to depression or mania, doesn't make choices that surprise you. He uses an axe instead of a sword — I want to give the series credit for this, genuinely, because it's a refreshing weapon choice in a genre dominated by swords — but the equipment is more distinctive than the wielder. He's consistent from book one through book sixteen. Consistent in a way that reads as flat rather than stable.
What makes him work is that the series never needs him to be more than he is. The cast surrounding him is rich enough that he can function as a point of orientation through the multiverse rather than its emotional center. You follow him to see where he goes next, and where he goes next is always interesting.
The contrast with Jake Thayne from Primal Hunter is instructive. Jake evolves — noticeably, trackably — over fifteen books. By book ten he's a person you'd want to spend time with in a way he wasn't in book one. Zach at book sixteen is the same essential person he was at book one, just with more power. Both are legitimate story shapes. Defiance's version means you're relying on everything else to carry the emotional weight, and fortunately, everything else delivers.
And the secondary cast does deliver. Agras — who starts as the apparent villain and becomes Zach's most important second-in-command — is one of the more satisfying character arcs in long-form LitRPG. The companions who leave Earth with Zach become genuine pillars. As the series moves into the multiverse, he meets ambassadors, scions, adventurers, and cultivators from dozens of factions, and they're interesting in a specific way: steeped in their distinct cultures to the degree that you understand where they're from by how they think, not just what they say about themselves. That's the faction depth doing real narrative work.
✦
The cultivation crunch — the series' main flaw, and the author's explicit choice
Here's the honest version of the problem.
When Zach moves between grades, the book following the advancement can be nearly half cultivation readout. He has dozens of abilities, multiple physiques, separate body/mind/soul cultivation tracks, weapon arts, techniques, arrays, titles — and when a significant power-up occurs, the author goes through most of them. Not in aggregate. Not in summary. Individually, with time given to each one proportional to its importance.
A one-percent improvement in a minor ability gets a paragraph. A five-percent improvement in a core ability gets pages. The resulting chapters can run for hours of listening time. Book 10 — possibly the worst example in the series, though book 9 is a contender — hits this hard: the adventure leading up to it is excellent, and then a significant portion of the book is consumed by the aftermath's stat resolution.
The "space yoga" problem compounds this. My phrase for extended body cultivation sequences where Zach learns a new set of positions, acquires the ideal tools for them, refines the forms, experiences the transformation, recovers from the exertion, and tallies the benefits. Five chapters of process before you get a one-sentence outcome. You find yourself thinking — why didn't I skip this? — and the honest answer is that you should have.
And here's the thing: the author has been asked, by fans, in public Q&As, whether he'd consider pulling back. He said no. He likes this. This is what he enjoys writing. The cultivation crunch is not a habit the series is going to break; it's the series' intentional character. You have to respect a man who sticks to his creative vision. You also have to walk in with your eyes open.
The approach that works: skip by chapter title. When a chapter is named after a technique, cultivation method, or ability being worked on — when Zach goes into seclusion, opens his cultivation array, or pulls out the tools for his body positions — start fast-forwarding. The plot does not move during these chapters. Once you adopt this habit, the frustration level drops considerably. You keep the story; you skip the machinery.
This strategy becomes necessary around book nine or ten. In the early books — especially the Earth arc — you don't need it. But by the time the series is deep in the multiverse and Zach's character sheet has its own dedicated chapter (which is a genuine improvement when it arrives), you've already developed the instinct.
One more compounding factor: Zach isn't the only character who powers up. When his party comes back from a major arc, everyone levels. Agras, Joanne, others — each gets their own readout in sequence. You might have just survived three hours of Zach's advancement and be ready for the story to move again. Not yet. Agras is up. And Agras's readout won't be shortened just because you already sat through Zach's.
✦
Where this fits — and what to listen to first
Don't start here. Defiance is better as a third or fourth LitRPG than a first. The cultivation density, faction vocabulary, and sheer length all land better when you have genre context. Start with Cradle, Dungeon Crawler Carl, or He Who Fights with Monsters and come back to Defiance once you know what you're listening for.
If you want the same archetype, lighter: Stubborn Skill-Grinder in a Time Loop runs the same melee-warrior-grinds-upward philosophy at a fraction of the cultivation density, with a significantly tighter story-per-page ratio. Similar feel, far less machinery.
The crossover works both directions. Coming from Defiance and want something with the same warrior-archetype feel but fewer cultivation chapters — try Stubborn Skill-Grinder. Finishing Skill-Grinder and want the same archetype scaled up to a genuinely vast multiverse with infinite cultivation depth — Defiance is the logical step up.
✦
The narration — Pavi Proczko
Pavi Proczko handles the full run — sixteen books at time of writing, each averaging over twenty hours. Consistency is his defining strength: Book 16 sounds like Book 1. The cadence is calm, almost soothing, which turns out to be exactly right for a series that spends enormous stretches inside one character's cultivation sessions. A narrator who pushed harder for dramatic energy would exhaust you across that runtime; Proczko's steadiness is the correct stylistic choice.
The honest note: he doesn't have the vocal range of the narrators at the top of this site's rankings. The cast-of-dozens differentiation and expressive ceiling that a Hays or Baldree brings isn't there. He's a solid narrator doing a very good job on a very demanding production — 3.5 stars, and he's earned every bit of it over sixteen books.
✦
Verdict
S-mid. Worth the Credit.
Defiance of the Fall is an experience that no other series in LitRPG offers. The multiverse feels genuinely vast. The factions are as individually worked-out as you'd expect from a world that's been running for billions of years. The paths to power are so numerous and individualized that the system feels like it could actually be real. And the breadth of what Brink has imagined — the number of unique civilizations, power structures, hidden players, ancient gods, and factions that have never interacted — is simply beyond what other authors in the genre have attempted.
The cost is real. Some books are significantly worse than others. The protagonist is fine but not compelling. The cultivation grind can be exhausting. And none of that is changing, because the author has explicitly said it isn't.
Learn to skip the chapters named after cultivation methods. Get through book one's strong Earth arc and let it pull you into the multiverse. Give Agras time to become who he becomes.
If you're coming out of another long series and want something with genuine scope — something that makes every other multiverse in LitRPG feel like a rehearsal — this is the series. Just bring a fast-forward finger.
If you liked this, try…
- [The Primal Hunter](/reviews/primal-hunter/) by Zogarth — Jake evolves as a person over fifteen books; Zach accumulates power without accumulating self. Different valid story shapes; which you prefer tells you which series to prioritize.
- [He Who Fights with Monsters](/reviews/he-who-fights-with-monsters/) by Shirtaloon — lighter on cultivation crunch, heavier on interpersonal comedy. Better entry point; smaller multiverse.
- [Stubborn Skill-Grinder in a Time Loop](/reviews/stubborn-skill-grinder-in-a-time-loop/) — Ryan's companion-read recommendation. Similar melee-warrior MC archetype, compressed timeline, far less cultivation grind. If you like one, you will likely like the other.
- Cradle by Will Wight — the other series that takes cultivation seriously as a craft. Tighter cast, more conventional power arc; Defiance wins on scope and faction depth.
Content notes
Extensive cultivation and stat-upgrade sequences — plan to skip chapter titles naming specific techniques. Violence throughout. One book in the 9–10 range includes a grade-advancement sequence running close to half the total runtime.
Frequently asked questions
Is this a good first LitRPG?
How crunchy is it, exactly?
Should I skip the cultivation chapters?
Is Zach a good main character?
Which book is the rough one?
Read next
More verdicts from the catalogue — honestly graded, honestly written.
LitRPG
The Land of the Undying Lord
An honest F-tier pan of J.T. Wright's Land of the Undying Lord — strong dungeons, regrettable everything else, and the rare review where I actually wish I'd…
LitRPG
The Stubborn Skill-Grinder in a Time Loop
S-tier review of The Stubborn Skill-Grinder in a Time Loop through Book 4 — why this is the best new LitRPG of 2025 and the rare series whose pacing makes ev…
Progression Fantasy
Bastard
An A-peak review of Alexey Osadchuk's Last Life — 10 books in, the first progression-fantasy series I've found that captures Martin-level political intrigue,…