Isekai

Overlord Review: The One Where You Root for the Villain, and Then He Massacres a City

Reviewed Updated 3 min read

The verdict A-low
Worth the Credit Hiatus

The villain's seat

Overlord follows Momonga, a lonely office worker whose only real friendships lived inside an MMO guild, staying logged in for the final minutes before his aging game's servers shut down, surrounded by the guild hall he and his long-departed friends built, and the NPCs they lovingly authored. The servers close. He doesn't log out. And he wakes inside his skeletal Overlord character in a new world, where the NPCs his friends created are alive, sapient, and worship him as their creator. Taking the guild's name, Ainz Ooal Gown, he sets out to learn where he ranks in this world, whether anyone else crossed over, and how to keep the closest thing he has left to family safe.

What makes this series singular is simple and rare: you are reading the bad guy's story. Not an antihero, the villain. Ainz conquers, executes, and orders atrocities, and the author has said outright that the harsher chapters from the human perspective exist because readers kept forgetting to stop rooting for him. That authorial honesty shows in the design: as an undead, Ainz's strong emotions are automatically suppressed, his morality wintering away with them, and his famous benevolence toward conquered subjects is pure practicality, happy workers produce, unhappy ones don't, applied by a man whose governing instincts come from middle management. He treats an empire like a company and dissent like a budget line. When he massacres a city purely so the next one surrenders faster, you understand exactly how he got there, and that understanding is the horror and the pleasure at once, because everything he does flows from love of his people and nothing else.

The Floor Guardians and the wider NPC cast are the other pillar: monstrous races only, every design distinct, all fanatically loyal to Ainz and none carrying a shred of human morality, viewing outsiders as somewhere below cattle. Watching Ainz rein in creatures who consider torture a hobby, using authority he privately worries he doesn't deserve, generates half the series' best material.

The flaws, honestly

Three, in rising order. First, the translation tax: word reuse and flattened prose, familiar from every imported series, though milder here than Solo Leveling's.

Second, the theory-crafting bloat. Ainz is a tactician and the author is clearly a systems lover, so you get long inner monologues cataloguing spell evolutions, testing assumptions about how game rules translated, explaining character-build decisions like his mage-to-melee hybrid switch. In small doses it's genuinely interesting, the game design underneath is thoughtful, but the world's lore caps almost everyone below level 78 while Ainz sits at 100, so most of this analysis decorates fights whose outcomes were never in doubt. Pages of preparation for problems his raw level already solved.

Third, and related: the later books drag. The engine of the drag is Nazarick's power-hiding doctrine, Ainz and his subordinates deliberately fighting at the natives' expected tiers to conceal their ceiling, which stretches encounters a single spell could end across chapter after chapter. The Sacred Kingdom arc is a genuine high point, two books of story-first momentum with the cast at its best, but the arcs after it spend enormous time building up adversaries whose confrontations then get excessively drawn out. The series' fundamental bet, that watching an untouchable being maneuver is as fun as watching a contested fight, pays off far more often than it should, and still not always.

Verdict

Worth the credit. A-low. The premise remains one of one, the villain's-perspective execution is the best I've encountered, and the cast around Ainz carries even the slower stretches. What keeps it out of the S tier is the pacing debt of the late books and exposition that outweighs its stakes. Format note, same as my Solo Leveling guidance: the anime is a strong, heavily condensed on-ramp, and the books restore the interiority, all of Ainz's anxious, middle-manager inner life, that makes the character work. If you've ever wanted to root for the dungeon boss and be periodically reminded why you shouldn't, this is the series that does it on purpose.

Reading order

Books in publication order. Cover links go to Amazon, affiliate-tagged, so you get the book and I get a small cut.

If you liked this, try…

  • Solo Leveling (Chugong) — similarly translated East Asian series with an overpowered protagonist; Solo Leveling stays cleaner on pacing and never meanders, making it the easier recommendation for newcomers

Content notes

Violence against civilians throughout, including mass executions ordered by the protagonist. Torture. Non-human characters with monstrous worldviews the story takes seriously. This is not a redemption arc.

Frequently asked questions

Is Overlord LitRPG?
Yes, and unusually mechanically grounded for an isekai series. The magic system transferred directly from the game: tiered spells, numerical damage values, buff/debuff mechanics, skill levels, and class builds all carry over into the new world with minor but significant differences. Ainz's extended theorycrafting about how game mechanics translate to reality is one of the series' recurring features, sometimes fascinating, sometimes exhausting, depending on how deep into a given volume the author goes.
Is Ainz the bad guy?
Yes, unambiguously, though the series is careful to make you forget this on a regular basis. Ainz does not see himself as evil; he approaches conquest the way a middle manager approaches a restructuring project: efficiently, practically, and without particular malice toward individuals. He treats conquered populations well because productive subjects are more useful than resentful ones, not because he cares about them. When someone opposes him meaningfully, or when making an example is strategically useful, the outcome is bleak. The author deliberately wrote some of the series' harshest scenes to remind readers who they're rooting for.
Do I need to watch the anime or read the books?
Books first is the stronger recommendation, for the same reason it applies to Solo Leveling: the anime condenses two to three volumes per season and loses most of the character nuance in the process. The Nazarick NPCs, who are the best thing about this series by a wide margin, are reduced to their surface personalities in the anime, stripped of the backstories, rivalries, and specific ways of thinking that make them interesting. If you've only seen the anime and find the secondary cast somewhat thin, the books will fix that. The anime is still worth watching; it handles the major battles and character designs exceptionally well.
What's the deal with the skeleton and emotions?
Ainz's character race is an Overlord: the highest tier of undead in the game he played, and where the series gets its name. He appears as a skeleton, but the race itself is an Overlord. One of the side effects of inhabiting this body in the new world is that strong emotions trigger an automatic suppression response: whenever he feels something intensely (grief, panic, guilt), the world resets it. This is a significant character element because it means Ainz functions without the emotional friction that would otherwise complicate his decisions. He can order an execution and feel nothing about it a moment later. The author uses this to explore what a person looks like when morality has been mechanically removed.
When does the series get good, and when does it lose the thread?
The early volumes establish the premise and Ainz's cautious approach to the new world. Volumes 4–11 are generally the strongest stretch: Ainz and Nazarick start exerting real power, and the secondary cast gets substantial development. The Sacred Kingdom arc (volumes 12–13) is the series' high point: tightly constructed, character-focused, and emotionally engaging in a way the surrounding volumes aren't. The most recent volumes (the Half Elf Demigod arc) are the weakest in the series: heavy on exposition and theory crafting, light on payoff, and disappointing in how they resolve character threads built up over many prior volumes.